
After finishing Mirror’s Edge, I disagreed with the bullet point commonly listed in the con column of reviews: It was too short. At about six hours, I felt the game told its story as best it could without unnecessary fluff. It was an unremarkable mystery/rescue story, but my indifference towards The City and its nefarious goings-on would have turned to resentment had I been forced to parkour my way over many more of its rooftops.
Now compare Grand Theft Auto 4 to the GTA “Episodes,” The Lost and the Damned and The Ballad of Gay Tony. Niko in GTA4 stumbled all over Liberty City, running errands for traitors as if he’d never played a GTA game. Episode protagonists Johnny and Luis, on the other hand, had one problem each to fix. I didn’t tire of them, and I finished their episodes grinning because I had ridden a simple, satisfying story arc. When I had finished with Niko’s revenge, I felt glad to be done with the meandering, 30-hour game.
So people should just stop complaining that games are too short, right? Yes and no. Continue reading




I have nightmares in which I direct my body using Battlefield: Bad Company’s Xbox 360 controls. One by one, the buttons stop working, and I feel helpless.
You might say Kill Kenada, from Bognor Regis, are the UK’s answer to Sonic Youth. And the answer is “get the fuck on with it!” Their new album, From Maggots to Flies, provides 30 minutes of noisy art-punk, bookended by two slow songs devoid of drums or amplification.